![]() ![]() ![]() They take 30% more damage from any other damage source but immune to crowd control. It’s the only elite affix that makes you think your choices and even if it’s hard to deal with, it make things interesting.Įlites with Juggernaut affixes seem to have more effective HP. If you loaded yourself with crowd control based debuffs then simply skip it if not stay and struggle for your position while luring the Juggernaut. Juggernaut ensures that game will be dynamic no matter what you pick. You can’t just stack crowd control and dependant debuffs to faceroll content. You supposed to make use of area damage here and group the Juggernaut elite around other monsters to inflict bursts and collateral damage. Thinking each GR tier increases the monster health by 17% it’s a big difference but luckily Juggernauts also incur 30% more damage from every other damage source anyway. If your build increases its damage by 50% overall against targets that are under crowd control, then you lost around 33% damage output or more against the Juggernaut depending on your uptime (duration-cooldown rates) of that skill. They’re only though when you bank all your damage output dependant to crowd control. Hence, it’s why they are so “tough” compared to elites without this affix. Thus, they won’t take increased dmg due to entangling shot. And it seems juggernauts are not trapped by them, and so I failed to apply them to Juggernauts. Well, “snared by entangling shot” to my understanding is “caught/trapped” by entangling shot. But I am not quite sure if I’m right there.įor Odyssey’s End, what I see is that the enemies must be snared by entangling shot in order to take 150% increased dmg. Well, we know Juggernauts are immune to knockbacks, but I do apply knockbacks to them, so they should take increased damage regardless of the immunity. ![]() The things that bother me are actually the definition of the “knockbacks” for Strongarm bracers and “snared” for Odyssey’s End.įor Strongarm bracers, to my understanding, so long as the enemies are hit by the knockbacks (define knockbacks in the case of Juggernaut though), they will take the increased dmg. ![]() I understood what you said there, and I believe I didn’t phrase my questions very clearly to make you think I missed your points in your first reply. ![]()
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